Here you can find my most relevant academics writing.
Some of them are in English, some in Italian, one even in
Spanish. I will add new stuff as soon as i write
something.
Feel free to read them and refer to them, but PLEASE let me know if you're quoting some part (legal issues inside, I'm sure you don't want troubles).
Enjoy!
Feel free to read them and refer to them, but PLEASE let me know if you're quoting some part (legal issues inside, I'm sure you don't want troubles).
Enjoy!
[English] This study has the purpose of analyzing and
discussing the business models supporting the music
social network Last.fm and Nine Inch Nails’ “Ghost
I-IV” album, both archetypical examples of
unconventional music distribution. The focus of the
thesis is on the technological advancements, the
emerging models, and the new approaches to the music
business that are altering the marketplace and the role
of its actors. Covered topics are the dynamics of the
music industry, its value chains, the specificity of
media products (music in particular) compared to other
products, and the exogenous or endogenous factors
responsible (along with the introduction of broadband
internet connections) for the transfiguration of the
market. In the case of Last.fm’s model, the research
material has been sampled from the “Artist Royalty
Program” (a retribution initiative for musicians and
content producers sponsored by Last.fm), and from the
reactions to both Last.fm’s Radio Subscription policy
changes and the recently introduced Visual Radio
service. Ghost I-IV’s model has been analyzed using
research material composed by blog reactions to the
initiative, articles detailing the proceeds of the
experiment, and YouTube statistics related to the
album’s viral promotion. Theme Analysis, a discursive
branch of Content Analysis, has been the methodology
used to set thematic categories and file contributions
appropriately. According to the findings,
Last.fm’s approach to public relations during the span
of time considered has been flawed to such a degree
that the site registered a significant loss of
users, to the direct advantage of other competitors. On
the other hand, NIN's experiment "Ghosts I-IV" was a
complete success from both a critical and an economical
point of view, and their experiment spawned similar
initiatives (mainly coming from other established
artists), de facto validating the event as an
industry-changing turning point. However, the validity
of the “Ghosts I-IV” business model is still untested
on non-established artists, and different steps,
covered in the thesis, might work better for relatively
unknown bands.
[English] Paper on the role of theory in a research,
based on theories and practices by Adorno, Deetz,
Alvesson and others
[English] An essay about harmful contents in media,
including suggested solutions, written for the European
Media and Communication Policies Course.
[English] Critical comment on an article of Stephen
Coleman.
[English] Presentation outlining my ideas for a future
society. Pictures are taken from DeviantART. Rights
belonging to the respective owners.
[English] This is the report on the course Creating a
Webmagazine, where I was working as a Tutor. Also, the
document includes suggestions on how to improve the
course in the next years.
[English] PDF slides from the presentation held at the
University of Helsinki for the course Creating a
Webmagazine. The legendary game studies webmagazine
Ring has been used as example experience of editorial
dynamics.
[Italian] Online Worlds and Communities, Analysis and
Evolution Perspectives is focusing on the relation
between the “real” world and the online world, and its
social impact. Many basic questions are analysed: what
is pushing people in spending time online? What are
they doing there? How this modify their habits and what
kind of new phenomena are emerging from this? What
implies living in virtual worlds and what kind of
society are online communities? How do they try to
reproduce a real world environment? How does virtual
economy works, and are common rules still valid? Is
politics involved in setting rules for this
“virtualization process” and why? Are identity and
sexuality affected by the passage from reality to
virtuality and how? And, most of all, is the
distinction between “real” and “virtual” still making
any sense? The thesis discuss all these topics
highlighting pertinent technical, ethical and
regulation issues that will be dramatically relevant in
the next years, discussing also the structure of a well
known community (DeviantART) and the reason behind its
success.
[Italian] An analysis of the two bigger newspapers in
Italy in the last 10 days before elections, with
armageddon approaching...
[Spanish] A comment on the way elections were held in
Italy during 2006 from the perspective of international
newspapers and observers.
[English] The issue of surveillance society is, as
David Lyon claims, “of sociological interest because it
contributes to the very ordering of society. And thus
the other face of surveillance arises from its capacity
to reinforce social and economic divisions [...] Those
surveillance capacities are used to sort and sift
populations, to categorize and classify, to enhance the
life chances of some and to retard those of others”.
What is then the reason of all this surveillance?
Government and companies have the right to do this,
hiding behind the excuses of “security” and
“efficiency”? Why and when surveillance is not only
useful, but necessary to maintain the social order?
Last but not least, where is all this information
going? Where is it stored, and what will happen to it
in some years from now? Can we really manage such an
enormous flow of information? Let’s see...
[English] A group analysis of the website of Barilla
and suggestions on the way to redisign it to maximize
the impact on users.
